Camera controls
Move the camera in Playground, save camera views and keep the camera above the ground.
The camera sets the angle from which a person sees your model. This page shows the basic camera controls in Playground. Each section has a link to the full page.
Before you start
- Open a model in Playground.
- Set Field of View before you save camera views. A change to Field of View makes the saved views inaccurate.
Move the camera
| Action | Mouse | Touch screen |
|---|---|---|
| Rotate | Click and drag | Drag with one finger |
| Zoom | Scroll wheel | Pinch with two fingers |
| Move the view | Hold Shift and drag | Drag with two fingers |
Save a camera view
Step 1 of 5
- Move the camera to the angle that you want.
- In the right panel, open the Animations tab.
- In the Camera Views section, select Add Current View.
- To go back to the view, open the saved view and select Focus View.
- To save a new angle on the same view, select Update View.
All 5 steps are done.
No undo
Update View and Delete View have no undo.
To play all saved views in sequence, select Animate All Views. For all the settings, see Camera Views.
Keep the camera above the ground
Step 1 of 3
- In the right panel, open the Scene tab.
- Open the Ground section.
- Turn on Limit Camera.
All 3 steps are done.
The camera then stops at the floor level. A person cannot see the underside of the ground.
Use a camera from your 3D software
A camera that you export with the model shows in the Cameras (Loaded) section of the Scene tab.
Step 1 of 3
- Open the camera in the Cameras (Loaded) section.
- Select Activate Main.
- To go back to the free camera, select Deactivate Main.
All 3 steps are done.
While a loaded camera is active, you cannot rotate or move the view.