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EditPlayground

Camera controls ​

Move the camera in Playground, save camera views and keep the camera above the ground.

The camera sets the angle from which a person sees your model. This page shows the basic camera controls in Playground. Each section has a link to the full page.

Before you start ​

  • Open a model in Playground.
  • Set Field of View before you save camera views. A change to Field of View makes the saved views inaccurate.

Move the camera ​

ActionMouseTouch screen
RotateClick and dragDrag with one finger
ZoomScroll wheelPinch with two fingers
Move the viewHold Shift and dragDrag with two fingers

Save a camera view ​

Step 1 of 5
  1. Move the camera to the angle that you want.
  2. In the right panel, open the Animations tab.
  3. In the Camera Views section, select Add Current View.
  4. To go back to the view, open the saved view and select Focus View.
  5. To save a new angle on the same view, select Update View.

No undo

Update View and Delete View have no undo.

To play all saved views in sequence, select Animate All Views. For all the settings, see Camera Views.

Keep the camera above the ground ​

Step 1 of 3
  1. In the right panel, open the Scene tab.
  2. Open the Ground section.
  3. Turn on Limit Camera.

The camera then stops at the floor level. A person cannot see the underside of the ground.

Use a camera from your 3D software ​

A camera that you export with the model shows in the Cameras (Loaded) section of the Scene tab.

Step 1 of 3
  1. Open the camera in the Cameras (Loaded) section.
  2. Select Activate Main.
  3. To go back to the free camera, select Deactivate Main.

While a loaded camera is active, you cannot rotate or move the view.